#include <stdlib.h>
const char _resource_basicShader_fs[] = {
0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x31, 
0x32, 0x30, 0xd, 0xa, 0xd, 0xa, 0x75, 0x6e, 0x69, 0x66, 
0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x63, 
0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0xd, 0xa, 0xd, 0xa, 0x76, 
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 
0x20, 0x7b, 0xd, 0xa, 0x9, 0x67, 0x6c, 0x5f, 0x46, 0x72, 
0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0xd, 0xa, 0x7d, 0xd, 
0xa, 0xa, };
const size_t _resource_basicShader_fs_len = sizeof(_resource_basicShader_fs);